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Spacie melee
Spacie melee












spacie melee

More "average" characters like Mario and Marth should have a decent amount of intuitiveness to them, even though Marth kinda doesn't. Technical/fast characters ought to have (generally) a great risk for their rewards. Marth and Falcon are the same way as Falco in that regard.

#Spacie melee how to

Whenever I've tried to play Falco, I've been like "wow, I have to do a lot of work to circumvent his horrible recovery" but Fox? It's just like I don't get punished nearly as hard for not knowing how to play the character. you can combo him? As long as you don't mess up and allow him to shine. Falco at least has clear strengths and weaknesses, whereas Fox, it's like.

spacie melee

I used to have a problem with Falco, and I still kind of do, but not nearly as much as Fox. I do hope Fox is going to be scaled down as well in some form or another. I'm not sure how 3.5 Lucas is going to shape up in terms of being offensive compared to Fox, but right now he's better at it, though I'm assuming that's going to be toned down). Lucas is getting the recovery nerf treatment, and while definitely warranted, it's funny that Fox isn't mentioned as often in the same way. Hell, I can even gimp/offstage KO a good Jiggs easier than I can a good Fox. We're talking about the offensive powerhouse of Melee and Project M. It's not like this is Jigglypuff's recovery we're talking about. No doubt firefox is "mediocre" compared to 3.02 standards in terms of distance and utility, but generally speaking it's one of the best recoveries considering the damage/knockback of the move itself, the fact that it can be mixed up into a completely different and super-fast move (side b), being able to angle it anywhere, the distance, and the fact that it's FOX's recovery. So basically it'd be like if Lucas could up-b onto stage and laglessly throw out a single magnet hitbox (comparing to the time Fox can pull out a shine). Assuming that's true: Lmao, that's Lucas' magnet startup.

spacie melee

I actually wasn't aware the cooldown was only 4 frames. I'm glad others are actually discussing it. This is actually a thing I've been meaning to bring up more. Also the move reached far enough in Brawl that Marth wasn't leaving himself open to attack the whole time. This is something that should be considered to be changed back to Brawl, as at least the various options were different enough in hitbox placement and knockback that there were more meaningful choices between them. It leaves you vulnerable because it limits your options once begun, and I don't think the rewards are ever worth it. This move requires commitment, clever positioning, and careful position. I think the area he could afford to be altered in is SideB. Marth has good uses for almost all of his moves and none of them are stupid-good. Upthrow probably just needs to be a lot faster to end so that Sheik can actually do something. If fthrow had less ending lag or more knockback scaling it could be used to set up for gimps at the ledge, so the player opts for challenging the enemy offstage instead of hoping for bad DI off dthrow for a straight-up kill. However fthrow, upthrow, and sideB are pretty clearly just useless. But that one is definitely just my preference, I think the move has a place I just don't personally like its place. I know dair can be great for starting or continuing combos, but it still feels redundant with upair despite placing the hitbox in a different location. Sheik has a useless sideB, and I would argue that her fthrow, upthrow, and dair are pretty useless too. Alternatively, rest could be changed so that she can be buffed/altered elsewhere, giving her a different playstyle entirely.

spacie melee

But currently ftilt, dtilt, sing, and rollout have nearly no use, while bair with her aerial mobility is so good there's no reason to do anything else in neutral. They don't need to all be as good as most characters' moves, since the simple threat of rest is enough to give her presence without them. Jiggs needs to have all of her moves have some use. But if you want to talk about non-spacie Melee characters that don't necessarily need to be identical to Melee, I guess that means Jiggs, Sheik, and Marth? Peach got some Brawl stuff, CFal got some buffs (and wasn't exactly a problem to begin with), Jiggs is widely agreed to need changes already, Sheik got some changes to prevent her destroying the whole cast, and Marth. Well the principles of whether or not Melee top tiers should be allowed to change is most heavily disputed by spacies.














Spacie melee